Just The Time... To Move Away From "Mobility..."

Vikas Gupta, Head - IT, Essar

We are in the most interesting times today….. the times of “Tsunami Transformation” & in such an evolutionary stage of transformation, sometimes it is very difficult to pin-point the stage of transformation we are in….

If we take a look at the history of Interaction, we realise that every form of human interaction is unique to the actors involved; heterogeneity is what defines us as humans….

Just visualise how interactions have transformed over time

• Circa 1440 BC~ Moses receives the 10 commandments on two not-so-lightweight Blue Sapphire stone tablets called Tablets of Testimony

• Fast forward to early 19th Century when the first typewriter was developed having 2500 parts and

• Now visualise developments in the mid 50s of previous century when the foundation of the avatar of the current IT was laid.

As technology has progressed, these tools have evolved into stand alone devices that could support more forms of interaction—hence the emergence of the mobile smartphone, a small computer that allows us to stay connected and interact with people and computers in a variety of ways.

The locus of innovation has moved to the world of the consumer, which had previously been, firmly, in the realm of business technology. The opportunity to use consumer devices and other on-demand services for business purposes has given rise to a concept called the consumerization of IT.

Welcome to the world of Mobility….here you are served everything from Snack-on-the-go to formally closing a multi-billion dollar deal….all collaborated invisibly & virtually…


Customers’ expectations of total mobility, ever-faster connectivity, personalized services and perfect instantaneous delivery seem to be growing as quickly as their data usage. At the same time, pace of change is unprecedented – cloud, M2M communications, rapidly evolving world of devices and apps, etc.

Expectations and technology are feeding into each other, creating the need for faster innovation and time to market, improved network infrastructure, and so on.


For the most part, hardware peripherals will probably not see a substantial impact from mobility

The area most impacted by mobility is the network and the impact is both

• Constructive —creation of newer network infrastructures—and

• Destructive —obsolescence of older technologies.

Newer and faster network standards are excellent from point of view of very high throughput using Multiple Input Multiple Output (MIMO) systems, in the range of over 100 Mbps.

When it comes to IT facilities, Mobility will change the way employees operate. Workplaces will actually shrink to the size of a small mobile device while coverage of work itself, will go beyond the confines of physical establishments.

Some Examples of Umpteen probabilities cropping up

• Bluetooth-enabled mobile devices carried by fire marshals in factory premises, keep updating their current position on the floor supervisor’s dashboard through wall-mounted sensors, resulting in faster response time.

• Richness in communication channels will help product development and marketing, where enterprises can exploit augmented reality applications for product demonstrations, and to address consumer pain points faster and more effectively.

• Applications already allow smartphones to scan barcodes. Coupled with this, RFID tags connected to inventory items can be read using Near Field Communication (NFC) enabled mobile devices and supply chain managers will get real-time information on materials movement in ERPs, crucial in a Just-In-Time (JIT) environment, reducing inventory costs to a bare minimum

• Same RFID tags will also help with quality control

• Surveillance of plant facilities and/or premises under large uneven topography are being aided by enterprise mobility without the need for expensive wiring.

• Sensors on machines in a factory allow technicians to know when maintenance is needed.

• Mobility will develop wireless M2M and human-machine-interfaces, allowing designated personnel to supervise and control shop-floor activities from anywhere, demonstrating ubiquitous control.